Advanced Shader-Based Decal System
Enhance your terrain and mesh surfaces with the MicroSplat – Decals Free Download. Unlike traditional deferred or mesh-based decal solutions, this module 3.9.29 integrates decals directly into the MicroSplat shader framework. This architectural choice ensures that decals interact natively with advanced surface effects such as snow accumulation, wetness, and dynamic puddles, providing a cohesive visual result that standard systems cannot match.
Core Features & Performance Optimization
- Pipeline Support: Full compatibility with Built-in (BIRP), URP, and HDRP when used with the respective MicroSplat modules.
- No Mesh Overhead: Renders directly in the shader, eliminating the need for additional mesh geometry or complex draw call batches.
- Dynamic Parameters: Control Albedo/Normal blend modes, per-channel opacities, and per-decal color tinting in real-time.
- Scalability: Supports up to 2048 static decals on terrains and up to 64 dynamic decals across all MicroSplat-enabled surfaces.
- Effect Integration: Modifies displacement (with Tessellation Module) and flow maps (with Streams Module) for realistic lava, water, or mud effects.
Each MicroSplat object can handle up to 32 unique decal textures, making it a robust solution for high-detail environments where performance and visual consistency are paramount.


